UNO Card Game | How to play UNO Card | বাচ্চাদের উনো খেলা
*************************************************
To subscribe YouTube channel:
To follow facebook page:
To follow instagram: kidsday007
To follow Linkedin: kidsday007
To follow Twitter: kidsday007
*******************************************
#kidsday #unogame #uno
History
The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he spent $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robbins later sold the rights to UNO to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to market UNO, with offices behind his funeral parlor. The games were produced by Lewis Saltzman of Saltzman Printers in Maywood, Illinois.
In 1992, International Games became part of the Mattel family of companies.
Official rules
The aim of the game is to be the first player to score 500 points, achieved (usually over several rounds of play) by being the first to play all of one’s own cards and scoring points for the cards still held by the other players.
The deck consists of 108 cards: four each of “Wild” and “Wild Draw Four,” and 25 each of four different colors (red, yellow, green, blue). Each color consists of one zero, two each of 1 through 9, and two each of “Skip,” “Draw Two,” and “Reverse.” These last three types are known as “action cards.”
To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile. The player to the dealer’s left plays first unless the first card on the discard pile is an action or Wild card (see below). On a player’s turn, they must do one of the following:
• play one card matching the discard in color, number, or symbol
• play a Wild card, or a playable Wild Draw Four card (see restriction below)
• draw the top card from the deck, then play it if possible
Cards are played by laying them face-up on top of the discard pile. Play proceeds clockwise around the table.
Action or Wild cards have the following effects
The deck consists of 108 cards: four each of “Wild” and “Wild Draw Four,” and 25 each of four different colors (red, yellow, green, blue). Each color consists of one zero, two each of 1 through 9, and two each of “Skip,” “Draw Two,” and “Reverse.” These last three types are known as “action cards.”
To start a hand, seven cards are dealt to each player, and the top card of the remaining deck is flipped over and set aside to begin the discard pile. The player to the dealer’s left plays first unless the first card on the discard pile is an action or Wild card (see below). On a player’s turn, they must do one of the following:
play one card matching the discard in color, number, or symbol
play a Wild card, or a playable Wild Draw Four card (see restriction below)
draw the top card from the deck, then play it if possible
Cards are played by laying them face-up on top of the discard pile. Play proceeds clockwise around the table.
Action or Wild cards have the following effects:
Card Effect when played from hand Effect as first discard
Skip Next player in sequence misses a turn Player to dealer’s left misses a turn
Reverse Order of play switches directions (clockwise to counterclockwise, or vice versa) Dealer plays first; play proceeds counterclockwise
Draw Two (+2) Next player in sequence draws two cards and misses a turn Player to dealer’s left draws two cards and misses a turn
Wild Player declares the next color to be matched (may be used on any turn even if the player has matching color; current color may be chosen as the next to be matched) Player to dealer’s left declares the first color to be matched and plays a card in it
• A player who draws from the deck must either play or keep that card and may play no other card from their hand on that turn.
• A player may play a Wild card at any time, even if that player has other playable cards.
• A player may play a Wild Draw Four card only if that player has no cards matching the current color. The player may have cards of a different color matching the current number or symbol or a Wild card and still play the Wild Draw Four card.[4] A player who plays a Wild Draw Four may be challenged by the next player in sequence (see Penalties) to prove that their hand meets this condition.
In a two-player game, the Reverse card acts like a Skip card; when played, the other player misses a turn.